Module:SlotSprite

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return {
	settings = {
		align = 'middle',
		image = 'SlotSprite.png',
		name = 'Slot',
		sheetsize = 2048,
		size = 32,
		stylesheet = true,
		url = require( [[Module:Sprite]] ).getUrl( 'SlotSprite.png', 'format=original', 'slot-sprite' ),
	},
	sections = {
		{ name = '信息框工具图标', id = 5 },
		{ name = '合成槽', id = 2 },
		{ name = '动物装备槽', id = 3 },
		{ name = '玩家装备槽', id = 4 },
		{ name = '旗帜图案', id = 6 },
		{ name = '未分类', id = 1 },
	},
	ids = {
		['?'] = { pos = 1, section = 1 },
		['Any Pattern'] = { pos = 62, section = 6 },
		['Axe Required'] = { pos = 14, section = 5 },
		Banner = { pos = 20, section = 2 },
		['Banner Pattern'] = { pos = 21, section = 2 },
		Base = { pos = 23, section = 6 },
		['Base Dexter Canton'] = { pos = 24, section = 6 },
		['Base Gradient'] = { pos = 25, section = 6 },
		['Base Indented'] = { pos = 26, section = 6 },
		['Base Sinister Canton'] = { pos = 27, section = 6 },
		Bend = { pos = 28, section = 6 },
		['Bend Sinister'] = { pos = 29, section = 6 },
		['Blaze Powder'] = { pos = 6, section = 2 },
		Bordure = { pos = 30, section = 6 },
		['Bordure Indented'] = { pos = 31, section = 6 },
		Bottle = { pos = 7, section = 2 },
		['Bucket Required'] = { pos = 15, section = 5 },
		Carpet = { pos = 9, section = 3 },
		Chest = { pos = 2, section = 4 },
		Chevron = { pos = 32, section = 6 },
		Chief = { pos = 33, section = 6 },
		['Chief Dexter Canton'] = { pos = 34, section = 6 },
		['Chief Indented'] = { pos = 35, section = 6 },
		['Chief Sinister Canton'] = { pos = 36, section = 6 },
		['Creeper Charge'] = { pos = 37, section = 6 },
		Cross = { pos = 38, section = 6 },
		Delete = { pos = 63, section = 1 },
		Dye = { pos = 22, section = 2 },
		Feet = { pos = 3, section = 4 },
		Fess = { pos = 39, section = 6 },
		['Field Masoned'] = { pos = 40, section = 6 },
		['Flower Charge'] = { pos = 41, section = 6 },
		Globe = { pos = 42, section = 6 },
		Gradient = { pos = 43, section = 6 },
		Head = { pos = 4, section = 4 },
		['Hoe Required'] = { pos = 16, section = 5 },
		['Horse Armor'] = { pos = 10, section = 3 },
		['Inverted Chevron'] = { pos = 44, section = 6 },
		['Lapis Lazuli'] = { pos = 8, section = 2 },
		Legs = { pos = 5, section = 4 },
		Lozenge = { pos = 45, section = 6 },
		['Netherite Ingot'] = { pos = 65, section = 2 },
		Offhand = { pos = 12, section = 4 },
		['Offhand BE'] = { pos = 13, section = 4 },
		Pale = { pos = 46, section = 6 },
		['Pale Dexter'] = { pos = 47, section = 6 },
		['Pale Sinister'] = { pos = 48, section = 6 },
		Paly = { pos = 49, section = 6 },
		['Per Bend'] = { pos = 50, section = 6 },
		['Per Bend Inverted'] = { pos = 51, section = 6 },
		['Per Bend Sinister'] = { pos = 52, section = 6 },
		['Per Bend Sinister Inverted'] = { pos = 53, section = 6 },
		['Per Fess'] = { pos = 54, section = 6 },
		['Per Fess Inverted'] = { pos = 55, section = 6 },
		['Per Pale'] = { pos = 56, section = 6 },
		['Per Pale Inverted'] = { pos = 57, section = 6 },
		['Pickaxe Required'] = { pos = 17, section = 5 },
		Roundel = { pos = 58, section = 6 },
		Saddle = { pos = 11, section = 3 },
		Saltire = { pos = 59, section = 6 },
		['Shovel Required'] = { pos = 18, section = 5 },
		['Skull Charge'] = { pos = 60, section = 6 },
		Snout = { pos = 64, section = 6 },
		['Sword Required'] = { pos = 19, section = 5 },
		Thing = { pos = 61, section = 6 },
	},
}