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文档:Minecraft测试版 - 1.18.10.20(Xbox One/Windows 10/Android)
来自Minecraft基岩版开发Wiki
这是一份被翻译过的文本,不可视为原文本的替代。 This is a translated version of (and not a substitute for) the original text. |
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发布于:2021年11月18日
请务必在参与Minecraft测试之前阅读:
- 加入测试版后,您的游戏将被正在开发中的Minecraft版本取代
- 在预览测试版时,您将无法访问Realm,也无法加入非测试版玩家的游戏
- 任何在测试版中游玩过的世界都无法在游戏更早的版本中打开,因此在游玩前请创建世界的副本以防止丢失
- 测试构建可能不稳定,不能代表最终版本的品质
- 测试版仅适用于Xbox One、Windows 10和Android(Google Play)。要加入或退出测试版,请参阅aka.ms/JoinMCBeta以获取详细说明。
又到了基岩版测试时间了!与往常一样,我们将非常感谢您在aka.ms/CavesCliffsFeedback上发送的所有反馈,也请您在bugs.mojang.com上搜索并报告任何您可能发现的漏洞。
Features and Bug Fixes[编辑]
Gameplay[编辑]
- Fixed the food cooldown visual not being semi-transparent on the HUD(MCPE-55206)
- Ruined Portals under Ocean and Swamp biomes are no longer waterlogged and will spawn dry
- Primed TNT will no longer explode when spawned using '/summon' and the TNT Explodes game rule is disabled(MCPE-49044)
- Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
- Farmer Villagers now do not pick up more than 8 stacks of items(MCPE-123412)
- Offset Maps held in hand relative to the screen's aspect ratio so it always stays close to the screen's edge and remains fully visible
- Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded(MCPE-142285)
- The 'Iron Belly' achievement can once again be unlocked(MCPE-146036)
- Fixed Structure Blocks infinitely spawning the same entities when loading a structure(MCPE-137617)
- Players can no longer be hurt by their own armor enchantments such as Thorns
- Food once again applies effects when eaten
Blocks[编辑]
- Water blocks near edges should now flow properly
- Fire can no longer be placed on top of Lightning Rods
- The width of Walls connecting to Candles is now correct(MCPE-141156)
- Improved the animation of falling blocks entities (e.g. Sand and Gravel)(MCPE-142010)
- Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer break in Structure Blocks
- Amethyst Clusters are now properly destroyed when the supporting block is destroyed(MCPE-126076)
- Copper Blocks and variants now oxidize in the Nether(MCPE-134954)
- Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium(MCPE-123392)
- Pointed Dripstone can now only be placed on full faces of blocks
- Glow Lichen is now oriented the correct way when placed
- Magma Blocks no longer deal damage when FireDamage gamerule is set to false(MCPE-99718)
- Player can now use emotes on scaffolding(MCPE-147624)
- Players no longer have problems moving after respawning or getting out of bed
Mobs[编辑]
- Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants(MCPE-119561)
- Goats now spawn in the Jagged Peaks and Frozen Peaks biomes(MCPE-146886)
Graphical[编辑]
- Fixed a camera issue when entering a Bed while still in glide mode(MCPE-117339)
- Fixed lighting bugs when removing light sources after returning to the Overworld from other dimensions(MCPE-145828)
- Updated textures for multiple blocks and items to remove bugs and achieve parity between Bedrock and Java Edition(MCPE-127539)
Marketplace[编辑]
- Fixed coin purchases not updating displayed coin amount until after relaunching the game
User Interface[编辑]
- Fixed the Achievements button not being accessible when scrolling up on the Pause Screen
- "Invite to game" and Crown buttons on the Pause Screen now have a white border when focused with custom resolution
- Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
- Fixed a redundant " - " beside the player's username is seen after adding them to friends(MCPE-105464)
World Generation[编辑]
- Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
- The old Bedrock layer between y=0 and y=4 in old chunks is now replaced with Deepslate when upgrading old worlds(MCPE-147373)
- Copper Ore can now generate in Deepslate variant in Dripstone Caves(MCPE-144800)
Vanilla Parity[编辑]
- Adjusted the "otherside" music disc to give off a Redstone signal of 14 to match Java Edition(MCPE-145751)
- Adjusted the "Pigstep" music disc to give off a Redstone signal of 13 to match Java Edition(MCPE-74030)
- The Bow’s shaking animation now only appears when the Bow is fully drawn(MCPE-138993)
Commands[编辑]
- The '/effect' command no longer has the redundant argument 'empty'(MCPE-62903)
Performance and Stability[编辑]
- Added log messages to help identify the cause of the BDS crash(BDS-12751)
Technical Updates[编辑]
Add-ons and Scripting[编辑]
- Fixed custom food behaviours not being replicated to guest clients
Animation[编辑]
- Fixed a crash that could occur when an animation controller referenced itself as one of its "animations"
Commands[编辑]
- The '/spreadplayers' command no longer hangs when given a high spread range(MCPE-137793)
- Fixed a bug that caused performance drops when using the '/tag' command(MCPE-139609)
Data-Driven Blocks[编辑]
- Updated documentation for BlockExplosionResistance
- Updated documentation for BlockFrictionComponent
- Updated documentation for BlockMaterialInstances
- Updated documentation for BlockBreathabilityComponent
- Updated documentation for CraftingTableComponent
- Updated documentation for BlockLightFilterComponent
- Changed BlockLightDescription JSON name from "minecraft:block_light_absorption" to "Minecraft:block_light_filter" and field name from "block_light_absorption" to "block_light_filter"
Data-Driven Entities[编辑]
- Fixed many missing "Description" entries in the documentation
- Added AI Goals documentation for "behavior.move_to_liquid" and "behavior.move_to_block"
- Added AI Goals documentation for missing parameters of "behavior.tempt", "behavior.rise_to_liquid_level", and "behavior.random_fly"
- Added Components documentation for missing parameters of "movement.sway"
- Fixed some typos and inconsistencies in the Entities documentation
Data-Driven Items[编辑]
- Updated documentation for BlockCollisionComponentDescription
- Changed BlockCollisionComponentDescription JSON name from "entity_collision" to "block_collision"
- Updated documentation for FuelItemComponent
- Renamed DamageableItemComponent to DurabilityItemComponent
- Updated documentation for BlockRaycastComponent
- Updated documentation for FoodItemComponent
- Changed SaturationModifier in FoodItemComponent to take a float instead of a string
Feature Placement[编辑]
- Optimization of geode feature placement. Reduces the compute cost of geode feature placement
Mobs[编辑]
- The "controlling_seat" field on "minecraft:rideable" now works as intended for both Boats and Horses
- Mobs riding other mobs and pathing towards a target will no longer wiggle back and forth along their path
- Match tool conditions now work on mobs (Experimental)
Molang[编辑]
- Fixed arrow operator to return 0 if the left side is not a valid entity or item, rather than causing the entire expression to return 0
- For example, if bis not valid variable.a === variable.b->variable.c will now assign 0 to variable.a
- This is not a Molang Versioned Changebecause no known content is currently using the arrow operator
Stability and Performance[编辑]
- Fixed a crash that could occur when setting the width or height of a mob's hitbox to a negative value
- Fixed an issue where ticking areas would occasionally skip a tick(MCPE-119312)
- The Content Log History panel is now accessible from the second player in split-screen without crashing the game
Experimental Features[编辑]
Block Components[编辑]
- Fixed BlockPartVisibilityComponent for multiplayer by adding network save/load tags(MCPE-141908)
GameTest Framework[编辑]
There are some important breaking changes in APIs creators should be aware of:
- Renamed mojang-minecraft:Worldobject to mojang-minecraft:world (World still exists but is the type instead of the instance of the world)
- In practice, this means “World.getDimension” code should now read “world.getDimension”
- Removed mojang-minecraft:Commands- Instead, we are adding runCommand methods on dimension, entity, and player
- In practice, this means that “Commands.run(“say Hello World”, dimension)” should now read “dimension.runCommand(“say Hello World”)”
Many exciting new API adds, as well:
- mojang-minecraft:ItemStack
- Item use events:
- Added event World.event.beforeItemUse - Fires before an item is used. Can be cancelled
- Added event World.event.itemUse - Fires when an item is used and the before event is not cancelled
- Added event World.event.beforeItemUseOn - Fires before an item is used on a block. Can be cancelled
- Added event World.event.itemUseOn - Fires when an item is used on a block and the before event is not cancelled
- Note that the following definition events only function with data driven items created as part of the Holiday Creator Features experiment:
- Added event World.event.beforeItemDefinitionEvent - Fires before an Item definition event is processed. Can be cancelled
- Added event World.event.itemDefinitionEvent - Fires when the Item definition event is processed and the before event is not cancelled
- Added method triggerEvent(eventName : String) - Triggers an event on the ItemStack if an event with the given eventName, as defined in the Items JSON file
- mojang-minecraft:Entity
- Added runCommandmethod to run a command as an entity
- Added dimensionproperty to get the dimension the entity is in
- Added function addTag(tag: string): bool- Adds a tag to this entity. Returns true if the tag does not already exist
- Added function hasTag(tag: string): bool- Returns true if the tag exists on this entity
- Added function removeTag(tag: string): bool- Removes a tag from this entity. Returns true if the tag was removed
- Added function getTags(): string[] - Returns all tags on this entity
- Added target property to Entity. targetrepresents the Entity that this Entity is currently targeting, for purposes such as AI targeting
- Added function getEntitiesFromViewVector(options: EntityRaycastOptions): Entity[]` - Gets all entities that intersects the ray from the entities view vector
- Added function getBlockFromViewVector(options: BlockRaycastOptions): Block – Gets the first block that intersects the ray from the entities view vector
- mojang-minecraft:Dimension
- Added runCommandmethod to run a command in a dimension
- Added function getEntitiesFromRay(pos: Location, direction: Location, options: EntityRaycastOptions): Entity[]- Gets all entities that intersects the ray starting at a location which extends in direction
- Added function getBlockFromRay(pos: Location, direction: Location, options: BlockRaycastOptions) : Block - Gets the first block that intersects the ray starting at a location which extends in direction
- mojang-gametest:Test
- Added getDimensionto get the dimension in which the test is being ran
- mojang-gametest:ScriptSimulatedPlayer
- Added function giveItem(itemStack: ItemStack, selectSlot: boolean)
- Added function setItem(itemStack: ItemStack, selectSlot: boolean, slot: number)
- GameTestExtensions - Removed function giveItem
- Item use events:
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