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手册:minecraft:projectile
来自Minecraft基岩版开发Wiki
设置实体为弹射物。
模式[编辑]
projectile:
object "minecraft:projectile" : opt
{
int "anchor"<0-2> : opt
float "angle_offset" : opt
bool "catch_fire" : opt
bool "crit_particle_on_hurt" : opt
bool "destroy_on_hurt" : opt
string "filter" : opt
bool "fire_affected_by_griefing" : opt
float "gravity" : opt
string "hit_ground_sound" : opt
string "hit_sound" : opt
bool "hit_water" : opt
bool "homing" : opt
float "inertia" : opt
bool "is_dangerous" : opt
bool "knockback" : opt
bool "lightning" : opt
float "liquid_inertia" : opt
bool "multiple_targets" : opt
array "offset"[3] : opt
{
float "[0..0]"
float "[1..1]"
float "[2..2]"
}
float "on_fire_time"<0-*> : opt
object "on_hit" : opt
{
bool "catch_fire" : opt
object "definition_event" : opt
{
bool "affect_projectile" : opt
bool "affect_target" : opt
bool "affect_shooter" : opt
bool "affect_splash_area" : opt
object "event_trigger" : opt
{
string "event"
enumerated_value "target" : opt
minecraft_filter "filters" : opt
}
float "splash_area" : opt
}
bool "douse_fire" : opt
object "douse_fire" : opt
{
}
object "freeze_on_hit" : opt
{
enumerated_value "shape"<"sphere", "cube"> : opt
float "size"<0-*> : opt
bool "snap_to_block" : opt
}
object "grant_xp" : opt
{
int "minXP"<0-*> : opt
int "maxXP"<0-*> : opt
int "xp"<0-*> : opt
}
object "hurt_owner" : opt
{
bool "ignite" : opt
bool "knockback" : opt
int "owner_damage" : opt
}
bool "ignite" : opt
object "impact_damage" : opt
{
bool "catch_fire" : opt
bool "channeling" : opt
int "damage" : opt
array "damage"[2] : opt
{
int "[0..0]"
int "[1..1]"
}
bool "destroy_on_hit_requires_damage" : opt
bool "destroy_on_hit" : opt
string "filter" : opt
bool "knockback" : opt
int "max_critical_damage" : opt
int "min_critical_damage" : opt
float "power_multiplier" : opt
bool "semi_random_diff_damage" : opt
bool "set_last_hurt_requires_damage" : opt
}
object "mob_effect" : opt
{
bool "ambient" : opt
int "amplifier" : opt
int "duration"<0-*> : opt
int "durationeasy" : opt
int "durationhard" : opt
int "durationnormal" : opt
string "effect" : opt
bool "visible" : opt
}
float "on_fire_time"<0-*> : opt
object "particle_on_hit" : opt
{
int "num_particles" : opt
bool "on_entity_hit" : opt
bool "on_other_hit" : opt
string "particle_type" : opt
}
int "potion_effect" : opt
object "remove_on_hit" : opt
{
}
bool "spawn_aoe_cloud" : opt
object "spawn_aoe_cloud" : opt
{
bool "affect_owner" : opt
array "color" : opt
{
int "[0..0]"<0-255>
int "[1..1]"<0-255>
int "[2..2]"<0-255>
}
int "duration" : opt
string "particle" : opt
int "potion" : opt
float "radius_on_use" : opt
float "radius" : opt
int "reapplication_delay" : opt
}
object "spawn_chance" : opt
{
int "first_spawn_count"<0-*> : opt
float "first_spawn_percent_chance"<0-100> : opt
int "second_spawn_count"<0-*> : opt
float "second_spawn_percent_chance"<0-100> : opt
bool "spawn_definition" : opt
string "spawn_baby" : opt
}
object "stick_in_ground" : opt
{
float "shake_time"<0-*> : opt
}
bool "teleport_owner" : opt
object "thrown_potion_effect" : opt
{
}
}
string "particle" : opt
int "potion_effect" : opt
float "power" : opt
bool "reflect_on_hurt" : opt
bool "semi_random_diff_damage" : opt
string "shoot_sound" : opt
bool "shoot_target" : opt
bool "should_bounce" : opt
bool "splash_potion" : opt
float "splash_range" : opt
bool "stop_on_hurt" : opt
float "uncertainty_base" : opt
float "uncertainty_multiplier" : opt
}
结构[编辑]
- minecraft:projectile:根对象。
- anchor:定义弹射物发射的锚点。默认值为0。
- angle_offset:定义弹射物垂直发射的角度偏移量,以度为单位。默认值为0.0。
- catch_fire:定义实体被弹射物击中时是否会着火。默认值为
false
。 - crit_particle_on_hurt:定义弹射物造成伤害时是否生成暴击伤害粒子。默认值为
false
。 - destroy_on_hurt:定义当弹射物受到伤害时,是否立即被摧毁。默认值为
false
。 - filter:定义不会被弹射物造成伤害的实体。
- fire_affected_by_griefing:定义弹射物产生火是否受 mobGriefing 游戏规则影响。默认值为
false
。 - gravity:定义弹射物所受的重力。当弹射物不在地面时,每刻将从弹射物的垂直坐标上减去该参数的值(值越大下落速度越快)。默认值为0.05。
- hit_ground_sound:定义当弹射物击中地面时播放的声音。
- hit_sound:定义当弹射物击中某物时播放的声音。
- hit_water:定义弹射物是否将流体视作固体方块。默认值为
false
。(需开启教育版游戏玩法) - homing:定义弹射物是否飞向最近的实体。默认值为
false
。 - inertia:定义弹射物在空中飞行时,每一刻速度保留量的百分比(即模拟惯性,值越大惯性越大;为1时即匀速运动)。默认值为0.99。
- is_dangerous:定义是否在组件内响应受伤行为事件。该参数仅对凋灵之首和蓝色凋灵之首生效。默认值为
false
。 - knockback:定义弹射物是否能将实体击退。默认值为
false
。 - lightning:定义是否在被弹射物击中的实体处生成闪电。默认值为
false
。 - liquid_interia:定义弹射物在水中飞行时,每一刻速度保留量的百分比(即模拟惯性,值越大惯性越大;为1时即匀速运动)。默认值为0.6。
- multiple_targets:定义弹射物每次飞行时是否可击打多个实体。默认值为
true
。 - offset:定义弹射物生成时基于锚点的偏移量。此参数数组包含三个浮点数(
[a,b,c]
),分别表示x轴、y轴和z轴方向上的偏移量。浮点数单位为像素,像素大小以原版默认缩放纹理为准。默认值为[0,0,0]
。 - on_fire_time:定义击中实体后实体着火的持续时间,以秒为单位。默认值为0.0。
- on_hit:定义弹射物击中目标时的行为。
- catch_fire:定义是否使击中的物体着火。默认值为
false
。 - definition_event:定义弹射物击中时的事件相关。
- douse_fire:定义是否可以扑灭火。默认值为
false
。 - freeze_on_hit:定义弹射物击中水时的结冰行为。(需开启教育版游戏玩法)
- grant_xp:定义弹射物击中时的给予经验行为。
- hurt_owner:定义弹射物击中时对发射弹射物的实体的行为。
- ignite:定义是否能在可燃方块上点燃火
- impact_damage:定义实体在被弹射物击中时的受伤行为。
- mob_effect:定义弹射物击中时的给予状态效果行为。
- on_fire_time:定义被击中的实体着火持续的时间。默认值为0.0。
- particle_on_hit:定义弹射物击中时的生成粒子行为。
- potion_effect:定义箭将赋予它所击中实体的状态效果。可填药水ID,默认值为-1。
- remove_on_hit:定义是否在弹射物击中时将其自身移除。
- spawn_aoe_cloud:定义弹射物击中时的生成区域效果云行为。
- spawn_chance:定义弹射物击中时的生成实体行为。
- stick_in_ground:定义弹射物击中时的停留在地面行为。
- teleport_owner:定义是否在击中时传送发射弹射物的实体。
- thrown_potion_effect:定义是否在击中时产生喷溅效果。
- catch_fire:定义是否使击中的物体着火。默认值为
- particle:定义发生碰撞时生成粒子的类型。默认值为
iconcrack
。 - potion_effect:定义药箭将赋予它所击中实体的状态效果。可填药水ID,默认值为-1。
- power:定义弹射物的初速度。默认值为1.3。
- reflect_on_hurt:定义弹射物是否能在被击中时反弹。默认值为
false
。 - semi_random_diff_damage:定义弹射物所造成的伤害是否根据基础伤害和速度随机取值。默认值为
false
。 - shoot_sound:定义弹射物发射时播放的声音。
- shoot_target:定义弹射物是否射向实体所射击的目标。默认值为
true
。 - should_bounce:定义弹射物是否在击中时反弹。默认值为
false
。 - splash_potion:定义是否将弹射物视作喷溅药水。默认值为
false
。 - splash_range:定义弹射物造成喷溅效果的半径,以方块为单位。默认值为4。
- stop_on_hurt:定义弹射物是否在实体受伤时静止。默认值为
false
。 - uncertainly_base:定义弹射物的基础精度。弹射物的精度计算公式为
基础精度-难度等级×精度乘数
。 - uncertainly_multiplier:定义弹射物的精度乘数。
枚举值[编辑]
锚点[编辑]
键名 | 值 | 描述 |
---|---|---|
Origin |
0 | |
EyeHeight |
1 | |
Middle |
2 |
状态效果[编辑]
键名 | 值 | 接口字符串 | 实验性玩法 | 有害 | 颜色 | 粒子 | 图标索引 | 描述 | ||
---|---|---|---|---|---|---|---|---|---|---|
资源名称 | 组件名称 | 描述ID | ||||||||
EMPTY_EFFECT |
0 | empty |
minecraft:effect.empty |
空字符串 | N/A | 否 | #385DC6 |
0 | 空效果 | |
MOVEMENT_SPEED |
1 | speed |
minecraft:effect.speed |
potion.moveSpeed |
N/A | 否 | #7CAFC6 |
0 | 速度 | |
MOVEMENT_SLOWDOWN |
2 | slowness |
minecraft:effect.slowness |
potion.moveSlowdown |
N/A | 是 | #5A6C81 |
1 | 缓慢 | |
DIG_SPEED |
3 | haste |
minecraft:effect.haste |
potion.digSpeed |
N/A | 急迫 | ||||
DIG_SLOWDOWN |
4 | mining_fatigue |
minecraft:effect.mining_fatigue |
potion.digSlowDown |
N/A | 挖掘疲劳 | ||||
DAMAGE_BOOST |
5 | strength |
minecraft:effect.strength |
potion.damageBoost |
N/A | 力量 | ||||
HEAL |
6 | instant_health |
minecraft:effect.instant_health |
potion.heal |
N/A | 瞬间治疗 | ||||
HARM |
7 | instant_damage |
minecraft:effect.instant_damage |
potion.harm |
N/A | 瞬间伤害 | ||||
JUMP |
8 | jump_boost |
minecraft:effect.jump_boost |
potion.jump |
N/A | 跳跃提升 | ||||
CONFUSION |
9 | nausea |
minecraft:effect.nausea |
potion.confusion |
N/A | 反胃 | ||||
REGENERATION |
10 | regeneration |
minecraft:effect.regeneration |
potion.regeneration |
N/A | 生命恢复 | ||||
DAMAGE_RESISTANCE |
11 | resistance |
minecraft:effect.resistance |
potion.resistance |
N/A | 抗性提升 | ||||
FIRE_RESISTANCE |
12 | fire_resistance |
minecraft:effect.fire_resistance |
potion.fireResistance |
N/A | 防火 | ||||
WATER_BREATHING |
13 | water_breathing |
minecraft:effect.water_breathing |
potion.waterBreathing |
N/A | 水下呼吸 | ||||
INVISIBILITY |
14 | invisibility |
minecraft:effect.invisibility |
potion.invisibility |
N/A | 隐身 | ||||
BLINDNESS |
15 | blindness |
minecraft:effect.blindness |
potion.blindness |
N/A | 失明 | ||||
NIGHT_VISION |
16 | night_vision |
minecraft:effect.night_vision |
potion.nightVision |
N/A | 夜视 | ||||
HUNGER |
17 | hunger |
minecraft:effect.hunger |
potion.hunger |
N/A | 饥饿 | ||||
WEAKNESS |
18 | weakness |
minecraft:effect.weakness |
potion.weakness |
N/A | 虚弱 | ||||
POISON |
19 | poison |
minecraft:effect.poison |
potion.poison |
N/A | 中毒 | ||||
WITHER |
20 | wither |
minecraft:effect.wither |
potion.wither |
N/A | 凋零 | ||||
HEALTH_BOOST |
21 | health_boost |
minecraft:effect.health_boost |
potion.healthBoost |
N/A | 生命提升 | ||||
ABSORPTION |
22 | absorption |
minecraft:effect.absorption |
potion.absorption |
N/A | 伤害吸收 | ||||
SATURATION |
23 | saturation |
minecraft:effect.saturation |
potion.saturation |
N/A | 饱和 | ||||
LEVITATION |
24 | levitation |
minecraft:effect.levitation |
potion.levitation |
N/A | 飘浮 | ||||
FATAL_POISON |
25 | fatal_poison |
minecraft:effect.fatal_poison |
potion.poison |
N/A | 中毒 | ||||
CONDUIT_POWER |
26 | conduit_power |
minecraft:effect.conduit_power |
potion.conduitPower |
N/A | 潮涌能量 | ||||
SLOW_FALLING |
27 | slow_falling |
minecraft:effect.slow_falling |
potion.slowFalling |
N/A | 缓降 | ||||
BAD_OMEN |
28 | bad_omen |
minecraft:effect.bad_omen |
potion.badOmen |
N/A | 不祥之兆 | ||||
HERO_OF_THE_VILLAGE |
29 | village_hero |
minecraft:effect.village_hero |
potion.villageHero |
N/A | 村庄英雄 | ||||
DARKNESS |
30 | darkness |
minecraft:effect.darkness |
potion.darkness |
N/A |
粒子类型[编辑]
键名 | 值 | 值(中国版) | 接口字符串 | 描述 |
---|---|---|---|---|
Undefined |
0 | 0 | none |
空粒子 |
Bubble |
1 | 1 | bubble |
|
BubbleManual |
2 | 2 | bubblemanual |
|
Crit |
3 | 3 | crit |
|
BlockForceField |
4 | 4 | blockforcefield |
|
Smoke |
5 | 5 | smoke |
|
Explode |
6 | 6 | explode |
|
Evaporation |
7 | 7 | evaporation |
|
Flame |
8 | 8 | flame |
|
CandleFlame |
9 | 9 | candleflame |
|
Lava |
10 | 10 | lava |
|
LargeSmoke |
11 | 11 | largesmoke |
|
RedDust |
12 | 12 | reddust |
|
RisingBorderDust |
13 | 13 | risingborderdust |
|
IconCrack |
14 | 14 | iconcrack |
|
SnowballPoof |
15 | 15 | snowballpoof |
|
LargeExplode |
16 | 16 | largeexplode |
|
HugeExplosion |
17 | 17 | hugeexplosion |
|
BreezeWindExplosion |
18 | 18 | breezewindexplosion |
|
MobFlame |
19 | 19 | mobflame |
|
Heart |
20 | 20 | heart |
|
Terrain |
21 | 21 | terrain |
|
TownAura |
22 | 22 | townaura |
|
Portal |
23 | 23 | portal |
|
MobPortal |
24 | 24 | — | |
WaterSplash |
25 | 25 | watersplash |
|
WaterSplashManual |
26 | 26 | watersplashmanual |
|
WaterWake |
27 | 27 | waterwake |
|
DripWater |
28 | 28 | dripwater |
|
DripLava |
29 | 29 | driplava |
|
DripHoney |
30 | 30 | driphoney |
|
StalactiteDripWater |
31 | 31 | stalactitedripwater |
|
StalactiteDripLava |
32 | 32 | stalactitedriplava |
|
FallingDust |
33 | 33 | fallingdust |
|
MobSpell |
34 | 34 | mobspell |
|
MobSpellAmbient |
35 | 35 | mobspellambient |
|
MobSpellInstantaneous |
36 | 36 | mobspellinstantaneous |
|
Ink |
37 | 37 | ink |
|
Slime |
38 | 38 | slime |
|
RainSplash |
39 | 39 | rainsplash |
|
VillagerAngry |
40 | 40 | villagerangry |
|
VillagerHappy |
41 | 41 | villagerhappy |
|
EnchantingTable |
42 | 42 | enchantingtable |
|
TrackingEmitter |
43 | 43 | trackingemitter |
|
Note |
44 | 44 | note |
|
WitchSpell |
45 | 45 | witchspell |
|
CarrotBoost |
46 | 46 | carrotboost |
|
MobAppearance |
47 | 47 | mobappearance |
|
EndRod |
48 | 48 | endrod |
|
DragonBreath |
49 | 49 | dragonbreath |
|
Spit |
50 | 50 | spit |
|
Totem |
51 | 51 | totem |
|
Food |
52 | 52 | food |
|
FireworksStarter |
53 | 53 | fireworksstarter |
|
Fireworks |
54 | 54 | fireworks |
|
FireworksOverlay |
55 | 55 | fireworksoverlay |
|
BalloonGas |
56 | 56 | balloongas |
|
ColoredFlame |
57 | 57 | coloredflame |
|
Sparkler |
58 | 58 | sparkler |
|
Conduit |
59 | 59 | conduit |
|
BubbleColumnUp |
60 | 60 | bubblecolumnup |
|
BubbleColumnDown |
61 | 61 | bubblecolumndown |
|
Sneeze |
62 | 62 | sneeze |
|
CommonParticle |
N/A | 63 | — | |
ShulkerBullet |
63 | 64 | shulkerbullet |
|
Bleach |
64 | 65 | bleach |
|
DragonDestroyBlock |
65 | 66 | dragondestroyblock |
|
MyceliumDust |
66 | 67 | myceliumdust |
|
FallingBorderDust |
67 | 68 | fallingborderdust |
|
CampfireSmoke |
68 | 69 | campfiresmoke |
|
CampfireSmokeTall |
69 | 70 | campfiresmoketall |
|
DragonBreathFire |
70 | 71 | dragonbreathfire |
|
DragonBreathTrail |
71 | 72 | dragonbreathtrail |
|
BlueFlame |
72 | 73 | — | |
Soul |
73 | 74 | soul |
|
ObsidianTear |
74 | 75 | obsidiantear |
|
PortalReverse |
75 | 76 | portalreverse |
|
Snowflake |
76 | 77 | snowflake |
|
VibrationSignal |
77 | 78 | — | |
SculkSensorRedstone |
78 | 79 | — | |
SporeBlossomShower |
79 | 80 | — | |
SporeBlossomAmbient |
80 | 81 | — | |
Wax |
81 | 82 | wax |
|
ElectricSpark |
82 | 83 | electricspark |
|
Shriek |
83 | 84 | shriek |
|
SculkSoul |
84 | 85 | sculksoul |
|
SonicExplosion |
85 | 86 | sonicexplosion |
|
BrushDust |
86 | 87 | — | |
CherryLeaves |
87 | 88 | — | |
DustPlume |
88 | 89 | dustplume |
|
WhiteSmoke |
89 | 90 | whitesmoke |
|
VaultConnection |
90 | 91 | vaultconnection |
|
WindExplosion |
91 | 92 | windexplosion |
|
92 | 93 | wolfarmorcrack |
药水ID[编辑]
键名 | 值 | 接口字符串 | 对应的状态效果 | 对应的变体 | 描述 | |||
---|---|---|---|---|---|---|---|---|
名称ID | 描述ID前缀 | 名称ID | 放大率 | 持续时间(刻) | ||||
Water |
0 | water |
空字符串 | 无 | — | — | 基底(26) | |
Mundane |
1 | mundane |
mundane |
无 | — | — | 基底(26) | |
LongMundane |
2 | long_mundane |
mundane.extended |
无 | — | — | 基底(26) | |
Thick |
3 | thick |
thick |
无 | — | — | 基底(26) | |
Awkward |
4 | awkward |
awkward |
无 | — | — | 基底(26) | |
Nightvision |
5 | nightvision |
nightVision |
night_vision |
0 | 3600 | 夜视(15) | |
LongNightvision |
6 | long_nightvision |
nightVision |
night_vision |
0 | 9600 | 夜视(15) | |
Invisibility |
7 | invisibility |
invisibility |
invisibility |
0 | 3600 | 隐身(13) | |
LongInvisibility |
8 | long_invisibility |
invisibility |
invisibility |
0 | 9600 | 隐身(13) | |
Leaping |
9 | leaping |
jump |
jump_boost |
0 | 3600 | 跳跃(7) | |
LongLeaping |
10 | long_leaping |
jump |
jump_boost |
0 | 9600 | 跳跃(7) | |
StrongLeaping |
11 | strong_leaping |
jump |
jump_boost |
1 | 1800 | 跳跃(7) | |
FireResistance |
12 | fire_resistance |
fireResistance |
fire_resistance |
0 | 3600 | 抗火(11) | |
LongFireResistance |
13 | long_fire_resistance |
fireResistance |
fire_resistance |
0 | 9600 | 抗火(11) | |
Swiftness |
14 | swiftness |
moveSpeed |
speed |
0 | 3600 | 迅捷(1) | |
LongSwiftness |
15 | long_swiftness |
moveSpeed |
speed |
0 | 9600 | 迅捷(1) | |
StrongSwiftness |
16 | strong_swiftness |
moveSpeed |
speed |
1 | 1800 | 迅捷(1) | |
Slowness |
17 | slowness |
moveSlowdown |
slowness |
0 | 1800 | 迟缓(0) | |
LongSlowness |
18 | long_slowness |
moveSlowdown |
slowness |
0 | 4800 | 迟缓(0) | |
WaterBreathing |
19 | water_breathing |
waterBreathing |
water_breathing |
0 | 3600 | 水肺(12) | |
LongWaterBreathing |
20 | long_water_breathing |
waterBreathing |
water_breathing |
0 | 9600 | 水肺(12) | |
Healing |
21 | healing |
heal |
instant_health |
0 | 1 | 治疗(5) | |
StrongHealing |
22 | strong_healing |
heal |
instant_health |
1 | 1 | 治疗(5) | |
Harming |
23 | harming |
harm |
instant_damage |
0 | 1 | 伤害(6) | |
StrongHarming |
24 | strong_harming |
harm |
instant_damage |
1 | 1 | 伤害(6) | |
Poison |
25 | poison |
poison |
poison |
0 | 900 | 剧毒(18) | |
LongPoison |
26 | long_poison |
poison |
poison |
0 | 2400 | 剧毒(18) | |
StrongPoison |
27 | strong_poison |
poison |
poison |
1 | 450 | 剧毒(18) | |
Regeneration |
28 | regeneration |
regeneration |
regeneration |
0 | 900 | 再生(9) | |
LongRegeneration |
29 | long_regeneration |
regeneration |
regeneration |
0 | 2400 | 再生(9) | |
StrongRegeneration |
30 | strong_regeneration |
regeneration |
regeneration |
1 | 450 | 再生(9) | |
Strength |
31 | strength |
damageBoost |
strength |
0 | 3600 | 力量(4) | |
LongStrength |
32 | long_strength |
damageBoost |
strength |
0 | 9600 | 力量(4) | |
StrongStrength |
33 | strong_strength |
damageBoost |
strength |
1 | 1800 | 力量(4) | |
Weakness |
34 | weakness |
weakness |
weakness |
0 | 1800 | 虚弱(17) | |
LongWeakness |
35 | long_weakness |
weakness |
weakness |
0 | 4800 | 虚弱(17) | |
Wither |
36 | wither |
wither |
wither |
1 | 800 | 衰变(19) | |
TurtleMaster |
37 | turtle_master |
turtleMaster |
slowness |
3 | 400 | 神龟(24) | |
turtleMaster2 |
resistance |
2 | 400 | |||||
LongTurtleMaster |
38 | long_turtle_master |
turtleMaster |
slowness |
3 | 800 | 神龟(24) | |
turtleMaster2 |
resistance |
2 | 800 | |||||
StrongTurtleMaster |
39 | strong_turtle_master |
turtleMaster |
slowness |
5 | 400 | 神龟(24) | |
turtleMaster2 |
resistance |
3 | 400 | |||||
SlowFalling |
40 | slow_falling |
slowFalling |
slow_falling |
0 | 1800 | 缓降(25) | |
LongSlowFalling |
41 | long_slow_falling |
slowFalling |
slow_falling |
0 | 4800 | 缓降(25) | |
StrongSlowness |
42 | strong_slowness |
moveSlowdown |
slowness |
3 | 400 | 迟缓(0) |
示例[编辑]
"minecraft:projectile": {
"on_hit": {
"impact_damage": {
"damage": [ 3, 5 ],
"knockback": true,
"semi_random_diff_damage": false,
"destroy_on_hit": true
},
"stick_in_ground": {
"shake_time" : 0.35
}
},
"hit_sound": "projectile.example",
"power": 1.6,
"gravity": 0.05,
"uncertainty_base": 16,
"uncertainty_multiplier": 4,
"anchor": 1,
"should_bounce": true,
"offset": [ 0, -0.2, 0 ]
}
历史[编辑]
基岩版 | |||||
---|---|---|---|---|---|
? | 加入了minecraft:projectile。 |